|Go to Alchemist||
|Go to Assassin|
The amazons are people of a tribal nature. Everything about them is secrative to the outside world. Only those selected to be within the tribe are privvy to knowledge of their ways. Secrets don't get revealed, because any who have been unlucky enough to betray the tribe are silenced before they get the chance to give away the precious secrets they hold. These secrets vary depending on the tribe. Sometimes it is the location of where they reside, sometimes it is the particular skill or weapon they require training of in each of their people, and sometimes it is just that they desire their culture to be private. What IS known by those who have crossed an Amazon, is that they have unique ways of handling things, and are very skilled in their trades.
Amazon women's characters are those that like to be independent of the standard 'position' of women in most cultures. They like to be powerful and to back it up. Some move on to over-see their own tribe of women in order to help build them into strong leaders of society, while others remain content to be rogue or loyal to their current tribe. If you are looking for a powerful female, this class is perfect.
An Amazon's specialty is battle since they are constantly having to prove themselves in the world against others who deem them savage, barbaric, or worst of all... weak! No Amazon will take being considered weak, and will often have much battle ability to back up their words.
The Amazons are not to be taken lightly. They do well in battle, and as long as their ego doesn't get in the way, they can also provide a few perks to being within the party of a quest too.
The Elf and Namuh are the most common to follow the path of an Amazon. Namuh always feel like they have something to prove, and the elves that break off from their kind to be an Amazon is not one to be underestimated. Elven women are strikingly beautiful (a major perk for an Amazon), while the Namuh women while often deemed frightening can also be exotic to some.
A 'Pure' Amazon is one that takes her position seriously, passionately, and wont let anyone get in her way. Her goal in life is to give everything she has to prove that she is the strongest warrior alive. The reason they are most often 'Pure' is because they wont let anyone or anything get in their way, taking drastic measures to ensure they get what they want. Few are as devoted to something as much as Amazon women are. Amazon men on the other hand often end up being the opposite ('Void') alignment, losing the will to care much about anything in their new position of slavery and belittlement. Some will even turn evil from the hatred and anger of their position.
Female (Exception for males enslaved)
Main Class Skills(Starts unlocked at 90 DL. Invest CP to make stronger.)
Magic Allowed (1 CP per type):
QUEST OR EVENT
It takes 1 CP to use any of the following, and each CP invested will increase it.
(Heal 5 LP per CP, each shift slept.)
You are a well-prepared camper and understand eating, hydrating, hygiene and proper bedding are important for being well rested.
If you sleep all 3 and get half your LP back, you also get the LP added from this skill. If the LP is more than your max, you keep that until next attacked or the quest/event ends.
(+1 toward non-attack rolls per CP.)
When it comes to accomplishing things, you tend to have an edge on other people. Maybe the Gods favor you, or maybe it is just lady luck blowing you a kiss.
(APT is rolled to locate a hidden path. This gives +1 toward DL roll. If discovered, it is up to you if you share the information with everyone or investigate on your own.)
You have keen perception of things most do not notice. Due to this, you are able to find doorways and paths that are practically invisible.
If everyone in the party is riding, they will cut 1 day off their travel. This means one less chance of an unexpected battle while camping.
If you are riding when you get attacked by an enemy, you get +1 DMG and +1 INIT (per CP invested) for your first attack if your party attacks first. If the enemy attacks on the first turn instead, you will get +2 (per CP invested) toward your roll if you dodge. This skill requires owning a ride-able animal, such as a horse, or being on a travelling vessel.