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A hunter is a very unique and odd class. They will actually go out of their way, sometimes risking their own life in order to do so, to hunt down and find whatever it is they have dedicated themselves to finding. Sometimes this is treasure, exotic locations or goods, rare discoveries, or even races. Some hunters will take what they find as a trophy, and pride themselves in being the best. Most often a hunter's choice of hunt is an actual race, choosing either to attempt exterminating this race, or simply capturing them as slaves and then using them as soldiers or selling them to another for profit.

Why be a hunter?

If you intend to have a character that has a very specific agenda (for example a vampire hunter) then a hunter is just right for you. Their skills and strengths build around a specific goal in the game, giving them great bonuses toward this while accepting the penalty of neglecting other things. Similar to assassins, a hunter can end up being very hated in the world of Varlonan and become lonely at times. Just remember that having enemies can be just as fun as having friends, so never be afraid to stir up some trouble!

How do they fair in battle?

They do very well in battle if they have built up to be strong against the foe they are facing. Otherwise they are average in a fight and can dabble in a little of everything in order to be well rounded and take on situations as they arise. A wise hunter will leave themselves able to adapt to whatever comes along, but a strong hunter will improve themselves to be extremely effective at hunting their prey of choice.

How do they fair in quests?

They can be very useful in quests because they have such a wide variety of skill both in and out of battle. Hunters will often be experts at one thing in particular, and then intermediate at everything else.

What race and alignment are most typical for this class?

Shapeshifters and Vampires are very typical for the role of a hunter. Shapeshifters because their animal form lends them extended ability to locate whatever it is they are searching for. Vampires because they hunt for a living just to stay alive, and so many choose to take it up as a class to have an easier time of capturing a higher quality prey and possibly even making a profit off of it. Humans can sometimes become hunters too in their arrogance and hatred toward other races, feeling as if they need to rid the world of one race or another for whatever reason they justify in their mind.

The outside world looks at a hunter typically as evil, until it benefits them directly (such as ridding a village of a dragon) or is in their favor. Though most hunters tend to actually be of a more extreme alignment, such as the Void type (who feel nothing for the prey they hunt and capture) or the Pure type (who are passionate and fiery about their cause.)


Prey: Select ONE playable race that is your chosen hunted prey. All skills will apply to this race.

Minimum of: 7 APT & 50 LP

Armor Limit: None.

Weapon Limit: None.

Race Limit: None
Weapons to Unlock: Dagger, Bow & Arrows, Crossbow & Bolts
(Instead of unlocking a weapon through 10 duels, you can unlock the above by using a CP; allowing for faster and easier access to a weapon if you do not wish to duel.)

Automatically Known Skills

(Invest CP to make them stronger)

Tracking: 15%

Type/Cost: Mastery; 15% per 1 CP invested.

Roll: d100. Roll below your unlocked percentage.

Requirements: None

Description: Hunt down your prey by means of tracks, and clues related to movement such as broken branches or unnatural details along the path.

Unlock-able Skills

(Use CP to unlock these additional skills)

Skill Name





Structure Investments

(Meet the requirement and unlock the ability to purchase the structure.)

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