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Information


When Druids are guarding and defending nature, Rangers are spending their time studying it. There is no better guide in the wilderness than that of a Ranger. They know paths, trees, animals, herbs, the effects of weather, how to read the sky... their talents are vast and useful. Generally peaceful, they don't find a lot of conflict in their profession, but that doesn't mean they aren't skilled in the ways of fighting. As guides, they do not discriminate against who they aid, and this sometimes can lead them to trouble. Due to this fact, Rangers make sure they are skilled enough in battle to defend themselves of those they are guiding. Piss a Ranger off, and you may find yourself in locations no other than that of the Ranger and the Gods have seen, left to starve to death or go mad.

Why be a ranger?

A player that enjoys being able to lead a quest party, fight with ranged attacks, and have a lot of knowledge about animals and nature would be perfect for a Ranger. They aren't warriors, but they hold their own in battle. Many players end up finding rangers to be very useful in a wide variety of aspects. They also aren't quite as dedicated to protecting nature as druids, preferring instead to learn from and use nature to their advantage, while still showing it enough respect to understand that it needs enough protection to still be used.

How do they fair in battle?

They prefer ranged attacks to melee, and do better toward the middle of the party instead of in front, but sturdy enough to not need to be in back. They don't dabble much in magic, preferring weapons since they are more reliable and less time consuming to learn. Rangers are generally laid back, and don't tend to get in many battles.

How do they fair in quests?

Rangers make the perfect party guides because they have skills that allow them to track things, read the weather patterns, and learn about hidden aspects in nature due to their extra observant personalities. Since they attack ranged, they typically lead a party to where it needs to go, then step back behind the warriors when the fighting starts, sending out arrows and bolts for aid.

What race and alignment are most typical for this class?

Elves are the most common race that take up the path of a ranger. Since they excel at ranged combat, have silent footing, and are in-tune with nature in a natural sense, they can pick up on the abilities of a ranger rather easily. Shapeshifters are known for favoring this class as well since they live off nature and often know quite a few paths and secrets that could be of use to others.

Alignment doesn't matter much to a ranger, so typically they will be in the neutral range. They don't go out of their way to help others, but don't mind doing so and will sometimes make a living off guiding people through forests and mountains.

Requirements


Minimum of: 6 APT & 6 INF

Armor Limit: No higher than Leather.

Weapon Limit: None.

Race Limit: None
Weapons to Unlock: Staff, Dagger, Bow & Arrows

(Instead of unlocking a weapon through 10 duels, you can unlock the above by using a CP; allowing for faster and easier access to a weapon if you do not wish to duel.)

Automatically Known Skills

(Invest CP to make them stronger)

Skill Name

Type/Cost:

Roll:

Requirements:

Description:


Unlock-able Skills

(Use CP to unlock these additional skills)

Skill Name

Type/Cost:

Roll:

Requirements:

Description:

Structure Investments

(Meet the requirement and unlock the ability to purchase the structure.)

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