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Information


Even the mightiest warriors fear Sorcerers, because their magical power is beyond any other. Ranging from necromancers, to elemental wizards, to white mages. They come with many names and titles, but their strengths are the same: incredible power. There is a drawback to harnessing all that magic however, which is less physical movement. Their muscles do not get to grow the same as most people's because long hours of careful precision, meditating, and staying perfectly still makes their bodies lean and agile to benefit the casting of their spells. In large battles, they must rely on others to guard them while they charge up their magic. Once those spells start firing off however, you better hope the Sorcerer isn't aiming at you. Strong users have been known to bring a dragon down with a single spell, or incinerate an army of Ogres, leaving behind a sea of ash.

Why be a sorcerer?

If you want a class that has a lot of magical strength and power, then this is the best one for you to use. They have the strongest magical ability amidst the classes, but can be weak in physical battles. They get the most access to spells and their skill set is based around increasing their own magic power. They can be very useful both on quests and in battle because of their high damage capability.

How do they fair in battle?

Using magic, they can dish out high amounts of damage that is difficult to dodge. Using anything other than magic, they can end up being a sitting duck and quite vulnerable against a melee weapon. Magic is used both ranged and melee, but that doesn't mean it can defend well against a blade coming at your chest. So build and utilize your sorcerer well!

How do they fair in quests?

A sorcerer's magic is mostly used for dealing damage, but they do have a few support spells and magic that can be useful to a quest party outside of battle. Since they can also read magic, occasionally they might be able to track an enemy's trail or find a clue that is invisible to other's sight.

What race and alignment are most typical for this class?

Fae are by large the most active race that uses magic and thus become sorcerers. Since they are limited in their tiny size, they make up for it by utilizing immense measures of magic capability. You wouldn't think a Fae would be that powerful, and they often don't show it other than small spurts of trickery to annoy people, but when forced to face odds that are against their favor... watch out, because you may have a raging fireball coming your way!

Sorcerers have a wide spectrum of alignments and tend to build their magical spells around their personal beliefs. Rarely you'll find a neutral sorcerer, since most magic leans one way or another in the way it is used, but it doesn't mean that it isn't possible.

Requirements


Minimum of: 10 APT & 80 MP

Maximum of: 12 VIG

Armor Limit: Cloth Only.

Weapon Limit: None.

Race Limit: None
Weapons to Unlock: Staff

(Instead of unlocking a weapon through 10 duels, you can unlock the above by using a CP; allowing for faster and easier access to a weapon if you do not wish to duel.)

Automatically Known Skills

(Invest CP to make them stronger)

Skill Name

Type/Cost:

Roll:

Requirements:

Description:


Unlock-able Skills

(Use CP to unlock these additional skills)

Skill Name

Type/Cost:

Roll:

Requirements:

Description:

Structure Investments

(Meet the requirement and unlock the ability to purchase the structure.)

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