If you are on watch during the turn an enemy attacks, your init doubles.
It takes two shifts to heal LP and MP fully. If only one shift is slept, only half will heal.
Eating replenishes LP or MP according to what it is.
A drunk state will half your ability to attack, and increase you ability to hit yourself (usually if you roll a 1 on the dice) by 2 (making it 3 and lower is a hit on yourself). It will also make you immune to cold effects, charm effects, and increase your damage by 10.
Front line gets double init, full damage. (Good for melee warriors)
Central line gets normal init, half damage. (Good for range or magic warriors)
Back line gets halved init, no damage. (Good for effect users and healers)