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The following describes the characteristics for this race. See “Structured Information” below for info regarding stats, points, and other required items to play this race. See “Culture & History” at the end of the page for a brief depiction of what this race in an NPC form is like (so you can compare) and how it affects the game world.

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Description      Structured Info      Skills      Culture & History


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Average Appearance

(Not Required. This describes the average appearance of the NPC population of this race in the game, available as reference material for quests and story lines.)

Build: Slender
Height: 7'0"
Weight: Light
Eye Tone: Their most common eye tone is pink for Halos, and black for Fallens.
Hair Tone: Varies.
Skin Tone: Human Range

Structured Section

This section provides the rules, stats, and general requirements for playing this race.
Everything in this section IS required for your character when you register.

Unique Quirks

Wings: Feathered or Energy; Any Color

Halo (Blessed): Glowing, floating energy ring; Any Color, though typically gold or silver.

Halo (Fallen): Thorn Wrap

Eye Tone (Fallen): Black

Deity Marking: Branding of Chosen God


Angelic, Human

Age Ratio

(HY indicates physical appearance, AY is how long they have lived.)

1 HY : 1 AY
Immortal: HY ceases at 18.
Lifespan: About 80 AY.


To Procreate, Partner Must Be:
Humanoid. Age of maturity is considered 18 AY.

On a d100 roll (pregnancy):
80-100 Unsuccessful
30-79 One Child
1-29 Twins

Gender (d2 roll):
1 = Female
2 = Male

Child’s race:
If parents are same race, the child will be that race.

If parents are each a different (but full blooded) race, the child will be half of each race.

If one or both parents are a half-race, the GM will have each parent roll d2 to determine which half from each parent they’ll be.


  • Angels will begin as a Blessed (non-fallen angels), and will become a Fallen if they displease their Deity. They can be redeemed if desired by another Deity, who will give them a near impossible task they must first succeed at doing to prove their worth.

  • An Angel MUST choose a Deity (PC or NPC) to follow. All Godly abilities will tie and relate to this Deity. The Angel must follow their Deity's code or risk that Deity's wrath and become a Fallen.

  • If for some reason an Angel no longer follows a God, but also has not been desended to a Fallen, they will have a magical marking (claw lines, lightning, or fire) across their face that alerts other Angels that they are outcast. Outcasts may not use any ability (even if unlocked) that ties to a Deity. The marks will fade once the Angel is following a Deity again, and their abilities usable again.



Specialty: Influence
(Doubled stat at registration.)

Weakness: LP
(-30 at registration.)

Physical Qualities

(Required. SP can be invested to improve the qualities similar to stats: 3 SP will increase a Quality by 1. For more idea of what each Quality does, see this Chart.)

0=Disabled, 1=Below Average, 2=Average
3=Above Average, 4=Exceptional, 5=Godly


Running: 2

Flying: 0

Swimming: 1


Smell: 2

Hearing: 2

Sight: 2


Intimidation: 1

Charisma: 1

Timidity: 1

Race Skills

As you level, you will gain skill points (sp) to spend on various things, including skills.
Invest your SP accordingly below if you desire to raise or acquire something listed.

Improve a Quality

To improve one of the qualities above, spend 3 SP, and increase the chosen quality by 1.

Improve an Attribute

To improve one of the attributes below, spend 5 SP, and increase the chosen stat by 1.



Additional Senses

Costs 1 SP to unlock an extra sense and requires a minimum of 4 points in a Physical Quality above to unlock any the following:

Night Vision (Sight): No penalty for seeing in natural darkness.

Disability (0 in Sight, Smell, Hearing, Speech, or Mobility): If one of your vital senses is disabled, you can improve another by 1 point.

Detect Poison (Scent): You can taste it on your tongue just by smelling it.

Jumping (Land): You can land from high places on your feet without taking damage, and can leap double the distance the average person can.

General Skills


Title Skills

Coming Soon
Path 1 Path 2

Reference Material

The following information is NOT required for your character.
It is here for a guide on ideas of how to play your race and how NPC characters generally act.

Cultural Preferences

Around Varlonan, these are the typical aspects of this race's lifestyle preferences.

Weapons: Magic.

Armor: Cloth.

Currency: Gold.

Diet: Omnivore.

Attire: Light and soft. Because of their frail bodies, they can only wear materials that give easy movement of their body. Special tailoring is often needed to allow freedom of their wings.

Environment: Skies, Cities.

Homeland: The Aurora Fields


Partners: Angels are very strict about being partner specific. Once they settle down, it is typically for eternity. Some rumor that when one partner dies... the other will never seek love again. They greatly treasure marriage.

Friends: Since Angels are very busy creatures, tending to the tasks of the Gods and the aid of their fellowships, they have a hard time building solid friendships. This does not mean however that they don't want to. An Angel generally needs friends who can be understanding and supportive of their way of living. Though it is difficult to keep a friendship with them, you'll be a treasured part of their life at heart.

Foe: The enemy of an Angel is typically ignored. Since they are creatures of peace, or solidarity, an enemy is just not worth an Angel's time to deal with. It is hard to be the enemy of an Angel, since they are always trying to aid others; though it has been known to happen. Angels will either try to mend broken bridges with those they don't like, or they will simply ignore and avoid them.

Children: Angels are sensitive and frail. They are also hunted by quite a few predators, so when they birth children, it is done in seclusion... usually returning to their homeland in the Aurora Fields to give birth. Angel children are often nicknamed Cherubs by others due to their tiny wings and awkward flying in youth.

Territory: Most prefer to stay in the skies as often as possible, but when on the ground, they do their best to live peacefully. Respect, faith, and support are the main values of most angels, whether they are ascended, fallen, or inbetween. Their homes are modest, often with few personal possessions since they do not like to be "tied down" to any particular place.


It is said that the dragons were the first race to inhabit Varlonan; but it is also thought that the angels may have actually been the first race in existence. Guarding the skies and entrance to the God's domain, angels roam proud and free. Not everyone believes in the Gods, but angels do. Undeniable to them, they were created by and serve the Gods. Beautiful, agile, and magical in nature. Who can deny the existence of Gods when perfection and beauty such as an angel can stand before them?

History states that angels descend to the surface world whenever there is need for healing, guidance and peace. Good in nature, often even pure, they are usually healers or teachers. Whenever they are offered more than is necessary to live, they refuse or donate the excess wealth. They live by needed means only, and rarely hold to material possessions, especially those that are rare or worth a lot of gold. As the messengers of the Gods, they find no need to tie themselves to the surface world more than necessary.

Not all angels are good, though those that have abandoned the heavens to remain on the surface (referred to as the 'Fallen') are more susceptible to the temptations of evil than their sky soaring brethren. Once an angel has fallen from grace, they are branded an outsider and shunned by the 'Blessed' (non-fallen angels.) Even the Gods turn their back on these poor souls... though they are not cast to the underworld like the demons were, perhaps a show of mercy and pity by their creators.

While the Blessed are recognized easily by the shining light of their Halo rings, the Fallen's halo warps similar to that of the demons, turning into a thorn-wrap on their head where the halo would have been. Their wings lose the brilliance and shine they once had, become dull colors or sometimes blotchy and patched. Since they are shunned and have lost their God, the 'Branded' marking appears on their face to declare them outcast, and the color drains from their eyes as a reflection of their anger or sadness, turning pure black.